A Novel Framework for Uncertainty-Driven Adaptive Exploration

ADEU — Adaptive Exploration via Uncertainty

Leonidas Bakopoulos  &  Georgios Chalkiadakis

MAs-ML Lab · Technical University of Crete, Chania, Greece

DOI: 10.65109/HQII4250 · ACM Digital Library

Technical University of Crete AAMAS 2026, Paphos, Cyprus

01Abstract

TL;DR. Explore where you are uncertain, exploit where you are not — and switch between the two within the same episode. ADEU turns any uncertainty measure into a principled switch.

Adaptive exploration methods learn complex policies via alternating between exploration and exploitation. An important question for such methods is to determine the appropriate moment to switch between exploration and exploitation and vice versa. This is critical in domains that require the learning of long and complex sequences of actions. In this work, we present a generic adaptive exploration framework that employs uncertainty to address this important issue in a principled manner. Our framework includes previous adaptive exploration approaches as special cases. Moreover, it can incorporate any uncertainty-measuring mechanism of choice, such as mechanisms used in intrinsic motivation, or epistemic uncertaintybased exploration methods; and is experimentally shown to give rise to adaptive exploration strategies that outperform standard ones across several environments. Moreover, we showcase its potential for utilization in safety-critical domains. The code for this work can be found at https://github.com/leoBakop/adaptive_exploration

02Why adaptive exploration?

01In learning environments, efficient exploration is the key.
02A common approach: keep pushing the agent to explore.
03The real question: when to explore, and when to trust the knowledge already gained?

Exploration in a nutshell

Picture a long, narrow path across water toward a distant goal. An agent that always picks the action maximising uncertainty keeps stepping off the path — and drowns.

An adaptive agent behaves differently: where its uncertainty is low, it exploits what it knows and stays on the path; where uncertainty is high, it explores. That alternation is what lets it reach the goal.

Grid world: a narrow path across water leading to a goal
Low uncertainty → exploit. High uncertainty → explore.

03The ADEU framework

At each state, ADEU samples its action from a distribution centred on the learned policy, whose spread is set by how uncertain the agent is about that state.

a \sim \mathcal{D}\big(\pi(s),\; g(f(s))\big)
𝒟 — the action distribution the agent samples from
π(s) — the policy at state s
f(s) — any mechanism that measures uncertainty in state s
g(·) — a normalisation function mapping uncertainty to a degree of exploration

One framework, many methods

Uses any uncertainty measure

f(s) can quantify novelty as in intrinsic motivation, or epistemic uncertainty as in uncertainty-driven exploration.

Subsumes prior work

Existing adaptive exploration methods appear as special cases — with a suitably sophisticated f, ADEU emulates them.

Gives rise to new methods

Plugging new mechanisms into f and g yields new adaptive explorers, such as ADEU + RND and ADEU + UCB.

Within-episode switching

ADEU alternates between exploration and exploitation inside a single episode, not only across training.

04Theoretical guarantees

Increasing-Reward Single-Agent Games (IR-SAGs)

A general class of games — covering sorting, ordering and searching for a sole trajectory — in which the reward motivates the agent to visit the truly high-value states. In every state s there is a unique action b that maximises reward and leads to the state s*, which offers more reward than anything reachable elsewhere.

Illustration of an IR-SAG on a grid with states s, s-prime and s-star
From state s, the action b leads to s*.
An agent acts optimally in an IR-SAG if and only if it selects action b — no added exploration is required.
An ADEU agent that has executed action b in a state s reduces its degree of exploration in s in proportion to the effectiveness of f.

Further guarantees

Efficient exploration

Assuming an efficient f(s), efficient exploration is guaranteed in sparse IR-SAGs (via hyper-states and hyper-actions) and in stochastic IR-SAGs.

Probabilistic bounds

For specific choices of f(s), probabilistic bounds are computed in tabular domains such as DeepSea and Frozen Lake.

05Experimental evaluation

MuJoCo Humanoid.

Demanding control tasks — MuJoCo

We test two effective ADEU instances:

  • ADEU + IM — f(s) is the novelty mechanism of intrinsic motivation (Random Network Distillation; Burda et al.).
  • ADEU + UCB — f(s) is the UCB criterion over Q-ensembles that guides agents toward highly uncertain states (Chen et al.).

Both are compared with a naïve ADEU instance and with UCB, intrinsic motivation and Noisy Nets used as standard (non-adaptive) exploration.

Results on MuJoCo

DomainADEU + IMADEU + UCBNaïve ADEUUCBIMNoisy Nets
Walker2d745 – 947413 – 500564 – 726355 – 3971 – 23519 – 657
Hopper733 – 1167293 – 514376 – 631245 – 42210 – 35429 – 766
Swimmer52 – 6236 – 3940 – 4632 – 36−3 – −230 – 35
Ant1072 – 13411134 – 1500345 – 980585 – 790−2658 – 980364 – 981
Humanoid313 – 345512 – 65886 – 13289 – 14985 – 13275 – 88
HumanoidStandup73895 – 7997872978 – 8013961511 – 6449054928 – 5652755211 – 5605762152 – 63645

Return intervals as reported in the AAMAS 2026 presentation; shaded columns are ADEU instances. See the paper for the full experimental protocol.

Deep exploration — DeepSea

DeepSea is a domain that requires deep exploration: the reward sits at the end of a long, specific sequence of moves on an N × N grid.

Here we test εz-ADEU, an ADEU instance that emulates an earlier adaptive exploration method, temporally-extended ε-greedy (εz-greedy; Dabney et al.) — showing that prior adaptive explorers fit inside the framework.

The DeepSea domain: an N by N grid with the treasure at the bottom right
The DeepSea domain.
Timesteps required to solve DeepSea as the grid size N grows, for DQN, BDQN, UCB and ez-ADEU
Timesteps required to solve DeepSea on an N × N grid, as N grows.

06Conclusions

A generic framework

A general adaptive exploration framework that works with any uncertainty measure.

Principled switching

Decides when to alternate between exploration and exploitation, and back again.

Guarantees

Optimality results in a general class of games (IR-SAGs).

Performance

Outperforms standard exploration methods on MuJoCo and DeepSea.

07What comes next

ADEU is the first step of a research line. A central next direction is safety: interpreting safe exploration as an adaptive one.

  1. Test background knowledge
  2. Escape sub-optimal knowledge
  3. Interpret safe exploration as an adaptive one
  4. Guide exploration by modifying higher moments of the action distribution
  5. Multiagent exploration

Follow-up work

See the full research line.

08News

    09Citation

    If you use ADEU or its code, please cite:

    @inproceedings{bakopoulos2026adeu,
      title     = {A Novel Framework for Uncertainty-Driven Adaptive Exploration},
      author    = {Bakopoulos, Leonidas and Chalkiadakis, Georgios},
      booktitle = {Proceedings of the 25th International Conference on
                   Autonomous Agents and Multiagent Systems (AAMAS 2026)},
      pages     = {310--318},
      year      = {2026},
      address   = {Paphos, Cyprus},
      publisher = {IFAAMAS},
      doi       = {10.65109/HQII4250}
    }